The random ramblings of a casual tankadin

Monday, February 6, 2012

Seasonal bug

There is, or at least was, a problem with collecting items for Love is in the Air. If you're hunting Lovely Charms, be sure that you're not also hunting down Grisly Trophies for the Darkmoon Fairie Test Your Strength quest.

See the official thread for more information.

PVP tank nerf in action

So, I've had almost a week to try out the changes since they removed vengenace from PvP.

The result is, hardly surprising, that our damage has become insubstantial. This, in itself, created less than a problem from one point of view than I was afraid of. Competent enemies still bash the healer when we're carrying a flag or defending a base, and under those circumstances our damage was already pitiful to begin with as we received very little damage for vengeance to scale from.

More problematic are the situations when we participate in a general large scale mayhem. Our low damage makes a difference, but what hurts more is that the selfhealing we have from WoG also falls into the basement. In other words, we're much less able to make a difference when defensively defending a last stand position. Think bosses in AV or IoC.

On a positive note, however, quite a few pet-look-alike abilities still give us vengeance. If this is an error to be removed or not I don't know, but as long as it remains I'll continue to taunt pets, be they hunter pets or other classes' temporary pets.

All in all we stillfunctoin as decent flag carriers and defenders of bases. The latter case sees us shine a little less than before since dimishied damage output sometimes enables a shielded enemy to shake off our AoE damage and cap the base anyway.

Taking on another payer one on one, however, is fairly pointless now. At least if they're geared in proper PvP gear. Our pitiful damage is still more than sufficient to wear down someone in PvE gear, and since our mitigating effects haven't been diminished in any major way (WoG shield lowered) we're very hard to kill for a single oppoenent.

Tuesday, January 24, 2012

Lunar festival

This has pretty much nothing to do with tanking in any form, but it's a minor heads-up for those of you who haven't done this seasonal achi yet.

The world elders are just a boring grind, and should be handled according to tips on, for example, WoWHead.

The elders in the dungeons are also mostly attributed with correct information. However, all elders are perfectly reachable by a soloing tankadin.

Remember that at 85 our aggro range is really minor, so a lot of mobs, and indeed a few bosses, are easiest bypassed in a way that would have been impossible at lvl 80. The only theoretical problem, Skadis gauntlet, turned out to be a joke. Just shoot the dragon down while pushing AoE damage. The mobs are vitually unable to hurt you anyway.

Another side trick: If you're running random BG:s, queue up while inside the dungeon you're slaughtering your way through. Join the BG after having honored the elder. After the BG you'll get ported to the outside of the dungeon, thus removing the need to backtrack your way out of it.

Monday, January 16, 2012

Tank nerf PvP

It would seem we'll be relegated to running random as FC only. With the upcoming removal of Vengenace from player attacks we should expect to get stuck at around 4 - 5k dps dummy-style.

The main problem with the change is that we won't even be theoretically able to defend our healer as splash damage doesn't increase our own damage output.

Long gone will be the days when we poured out damage as a result of unskilled players attacking us in groups and allowing our healer to concentrate on healing like there was no tomorrow.

The primary change to battlegrounds should be FC lasting much shorter. If noone wants to come as a tank, then a squishy will have to do the job. In all likelyhood we'll see more healers running with flags as they're the only ones who have a decent chance to survive the onslaught.

As for those of us who tanked our way through BG:s. It's either respeccing dps, and getting that big two-hander, or hoping that at least pets still give us Vengenace. Some taunting should give us the answer post-patch.

Thursday, December 8, 2011

Update Failsafe Gearing Guide Maintankadin, 4.3

Still lacking PvP gear and crafted gear, but it should be usable for the average pugadin by now. Head over to the failsafe guide and have a look.

Sunday, December 4, 2011


Well, for once us pugging tanks are in the same seat as pugging dps. The queue for LFR is a nightmare. Half an hour is perfectly normal, and you can't count on seeing the first bosses.

At least the content looks faceroll enough to make the five man trolls seem like a hulking obstacle when they were released.

My guess is that we'll see queue times lower as the raiding tanks collect their 4PC bonus and leave LFR never to return. Finding healers, however, will remain troublesome.

The other, maybe minor, issue with LFR for the pugadin is that we really don't need that much of the gear there. While the 4PC bonus is a huge boost for a raiding guild, a pugadin simply won't run into situations al that often where the difference between raidwalling every second or every third minute matters at all.

One could argue that the bonus is good in the LFR, but to be honest, we're roflstomping all over it the same week it's released. Sure, we're pugging with proper raiders, but gear inflation will be absurd between 378 five man drops and a very generous pool of 397 VP gear. Add the occasional 384 LFR drops bound to find their way to pugging raiders and we should expect to see 25k+ dps from even the more, erhum, unskilled dps a month or so from now. Healers are likely to see a similar increase in output.

I fully expect tanks gearing for expertise and hit-rating to handle both the new five mans and LFR within a couple of months. Partially because an average ilevel 390:ish allows us to do so, but also because there's a lot of threat slapped onto out VP gear.